Similar to the show, the game pokes fun at popular culture, other video games, and Electronic Arts, its publisher. In the self-referential plot, the family discovers that they are forced to participate in another The Simpsons video game. It features an original storyline written by Simpsons writers Tim Long, Matt Selman, and Matt Warburton. It was released in North America in October 2007 and worldwide in November 2007. The game was developed, published, and distributed by Electronic Arts. The Simpsons Game is an action/platformer video game based on the animated television series The Simpsons and loosely on the film, made for the Nintendo DS, Wii, Xbox 360, PlayStation 2, PlayStation 3 and PlayStation Portable. They have been split apart for this.Action-adventure, Platform, Action, Adventure They're stored in Frontend.wii\graphics\ui\menus\levels\ as single 512x256 textures, but in the final game they are stored in Frontend.wii\graphics\frontend\ as 256x256 textures, with two of the preview textures combined together. Five of these survived hidden in the final game, but the rest didn't. The in-game level select uses early Xbox 360 screenshots as preview images, and some of them remained somewhat similar to what the retail New Generation release had. It is fully removed and replaced by the Springfield Retirement Castle. Near the Simpsons house there's an extra road that leads to the Springfield General Hospital which doesn't exist in the final game. This door which you can't enter in the final game is accessible and takes you to the HeartBurn minigame. Note: Since this map also has a bunch of stuff like barriers meant for the bowling minigame, the Wii screenshots are taken using the Player > Fl圜amera debug option inside the game, to get a better view. There are many changes found here, but this will just show some of the main recognisable buildings. It also happens to use an early layout of open-world Springfield. Heartburn, also known as Homer Bowling, is a cut minigame where you play with the Homerball, go through a track and end by crashing into a pile of Springfield citizens. Using the Player > FlyPlayerWithoutCollisions option through the debug menu shows that there is no collision inside those cells yet. There are no buttons to open the jail cells. Objects on the tables such as glasses have actual transparency in this build. The main difference in the Kwik-E-Mart is a missing shelf and some other objects. It also has Jimbo Jones in the building, whereas in the final New gen version only the Squeaky-Voiced Teen. Similar to final, but lacking the 2nd fryer behind the counter. The church looks mostly the same, the main difference being a missing desk by the main door, different floor color and there being only one staircase in the main room. Metrics is played with Homer and Bart, and M_and_L lets you play as Marge and Lisa. They differ in some objects and characters that get spawned and the characters you get to control. There are two similar test maps named Metrics.wii and M_and_L.wii. The interiors can at least still be found in the New Generation release. This build has a bunch of interiors and an early design of Springfield in the form of a cut and unused bowling minigame. Scattered around the level are these piles of candy and marshmallow trees that aren't seen in the final. Some episode names only differ in capitalisation or spelling changes. Some episodes use a different name that only survived into the final build through filenames and nothing else. Choosing No Way will proceed you into a 2nd debug screen, which allows selecting a level to load on the spot. This build by default loads into a debug screen, letting you choose whether you want to "Enable proper menu flow" or not. Rdpack -d Simpsons_Wii.dlf -v Simpsons_Wii_Moments.rpfĬall setndenv DvdRoot L:\SimpsonsBranches\Alpha\Wii_Release\ \Ĭall setndenv DvdRoot L:/SimpsonsBranches/Alpha/Wii_MomentsĬall %REVOLUTION_SDK_ROOT%\X86\bin\setcountrycode usĬall %REVOLUTION_SDK_ROOT%\X86\bin\setsmem2size 64 Mkdir l:\SimpsonsBranches\Alpha\Wii_MomentsĬopy l:\SimpsonsBranches\Alpha\Wii_Release\envs\wm* envs\Ĭopy l:\SimpsonsBranches\Alpha\Wii_Release\Graphics\* Graphics\Ĭopy l:\SimpsonsBranches\Alpha\Wii_Release\GUIMenu\* GUIMenu\Ĭopy l:\SimpsonsBranches\Alpha\Wii_Release\HomeButton\* HomeButton\Ĭopy l:\SimpsonsBranches\Alpha\Wii_Release\misc\* misc\Ĭopy l:\SimpsonsBranches\Alpha\Wii_Release\misc\menu\* misc\menu\Ĭopy l:\SimpsonsBranches\Alpha\Wii_Release\sounds\GmSnd.asrbe sounds\Ĭopy l:\SimpsonsBranches\Alpha\Wii_Release\Simpsons_Wii.elf. P4 -p PerforceArt:1666 sync "//depot/Project_Art/SimpsonsBranches/Alpha/Wii_Release/." If not '%build_rpf_choice%'='y' goto PACK Set /p build_rpf_choice=Get latest from Perforce ?
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